< Canvas>
< Thumb Name="myThumb" Canvas.Left="80" Canvas.Top="80" DragDelta="onDragDelta">
< /Canvas>
private void onDragDelta(object sender, System.Windows.Controls.Primitives.DragDeltaEventArgs e)
{
Canvas.SetLeft(myThumb,Canvas.GetLeft(myThumb)
+e.HorizontalChange);
Canvas.SetTop(myThumb,Canvas.GetTop(myThumb)
+e.VerticalChange);
}
I have placed the Sample Code Here.
Wednesday, March 23, 2011
Monday, March 21, 2011
WPF Commands
Just write some note summary:
.Net framwork has several predefined Commands, they are static objects which are the following 5 static classes:
1. ApplicationCommands
2. EditingCommands
3. ComponentCommands
4. MediaCommands
5. NavigationCommands
Some of the predefined Commands don't need CommandBinding, for instance: ApplicationCommands.Cut, so we can write in xaml:
< Button Command="ApplicationCommands.Cut" CommandTarget="{Binding ElementName=myTextBox}" >
(Button, MenuItem Controls are Inherited from ICommandSource interface and let them to be able to associated with the Command property.
Some of the Predefined Commands Still need CommandBinding, for instance: ApplicationCommands.Help.
Like events, Commands also bubble up to the visual tree, for instance we have a visual tree
Window
|
|__Grid
|
|__Button
We can have the CommandBindings under the button node, we can also have the CommandBinding at Grid or Window node.
When do the CommandBinding, we specify the Command Excuted event handler to execute the code when Command is invoked. We can also specify the CanExecute event handler to enable or disable the command. Notice when a command is disabled, the UIElement associated with the command is disabled too.
We can create custom Command as well. WPF support Routed Command. (Notice SilverLight doesn't support this).
We just need to create a RoutedCommand static instance. Sometimes we may need to use singleton patten to create a Custom Command Class, for instance:
public class MyCommands
{
private static RoutedCommand launch;
static MyCommands()
{
launch=new RoutedCommand();
}
public RoutedCommand Lauch
{
get
{return lauch;}
}
}
SilverLight doesn't support RoutedCommand. But good thing is that SL4 support ICommand interface(Delegate/Relay Command).
For the ICommand interface, please read MSDN, it exposes 3 memembers:
Method:
CanExecute
Executed
EventHandler:
CanExecuteChanged
ICommand interface is more useful than RoutedCommands actually, especially in M-V-VM modle. We can set the Delegate Command as a property.
Here I just write some sample code use(I just placed the Delegate Command as a static class property in my sample)
Predefined Command (Doesn't need Command Binding, the eventhandler is predefined)
Predefined Command need Command Binding
Routed Command
Delegate Command(ICommand)
The sample code can be downloaded Here.
.Net framwork has several predefined Commands, they are static objects which are the following 5 static classes:
1. ApplicationCommands
2. EditingCommands
3. ComponentCommands
4. MediaCommands
5. NavigationCommands
Some of the predefined Commands don't need CommandBinding, for instance: ApplicationCommands.Cut, so we can write in xaml:
< Button Command="ApplicationCommands.Cut" CommandTarget="{Binding ElementName=myTextBox}" >
(Button, MenuItem Controls are Inherited from ICommandSource interface and let them to be able to associated with the Command property.
Some of the Predefined Commands Still need CommandBinding, for instance: ApplicationCommands.Help.
Like events, Commands also bubble up to the visual tree, for instance we have a visual tree
Window
|
|__Grid
|
|__Button
We can have the CommandBindings under the button node, we can also have the CommandBinding at Grid or Window node.
When do the CommandBinding, we specify the Command Excuted event handler to execute the code when Command is invoked. We can also specify the CanExecute event handler to enable or disable the command. Notice when a command is disabled, the UIElement associated with the command is disabled too.
We can create custom Command as well. WPF support Routed Command. (Notice SilverLight doesn't support this).
We just need to create a RoutedCommand static instance. Sometimes we may need to use singleton patten to create a Custom Command Class, for instance:
public class MyCommands
{
private static RoutedCommand launch;
static MyCommands()
{
launch=new RoutedCommand();
}
public RoutedCommand Lauch
{
get
{return lauch;}
}
}
SilverLight doesn't support RoutedCommand. But good thing is that SL4 support ICommand interface(Delegate/Relay Command).
For the ICommand interface, please read MSDN, it exposes 3 memembers:
Method:
CanExecute
Executed
EventHandler:
CanExecuteChanged
ICommand interface is more useful than RoutedCommands actually, especially in M-V-VM modle. We can set the Delegate Command as a property.
Here I just write some sample code use(I just placed the Delegate Command as a static class property in my sample)
Predefined Command (Doesn't need Command Binding, the eventhandler is predefined)
Predefined Command need Command Binding
Routed Command
Delegate Command(ICommand)
The sample code can be downloaded Here.
Build Actions (Resources vs Contents)
MediaPlayer or MediaElement can only be built as Contents.
For some of the pictures:
if we build the image as resources, the image will be include in the dll/exe for the application. (This may affect the efficiency) But for many small icons, it is better to build as resource.
if we build the image as contents, the image is not include in the dll.
For some of the pictures:
if we build the image as resources, the image will be include in the dll/exe for the application. (This may affect the efficiency) But for many small icons, it is better to build as resource.
if we build the image as contents, the image is not include in the dll.
INotifyPropertyChanged
In WPF we write the ViewModel class, we can get the class inherited from dependencyObject and register the class property as DependencyProperty. But Silverligth doesn't support this.
So the most common scenario is to let the class inherited from INotifyPropertyChanged interface, but when implement the interface, let's follow strictly with the sample code in MSDN.
for instance:
public class MyVMClass: INotifyPropertyChanged
{
private string length;
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
public string Length
{
get {return this.length;}
set
{
if(value!=this.length)
{
this.length=value;
NotifyPropertyChanged("Length");
}
}
}
Notice the if statement is the property set block is important. that is only the value is different, the propertyChanged event is triggered.
So the most common scenario is to let the class inherited from INotifyPropertyChanged interface, but when implement the interface, let's follow strictly with the sample code in MSDN.
for instance:
public class MyVMClass: INotifyPropertyChanged
{
private string length;
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
public string Length
{
get {return this.length;}
set
{
if(value!=this.length)
{
this.length=value;
NotifyPropertyChanged("Length");
}
}
}
Notice the if statement is the property set block is important. that is only the value is different, the propertyChanged event is triggered.
Tuesday, March 15, 2011
C# 4.0 Features -- Tuple Type
It is very straightforward, I just write some sample code below:
using System;
namespace TupleExample
{
class Program
{
static void Main(string[] args)
{
Tuple< int, string, string[]> tuple1=
new Tuple< int, string, string[]>
(5,"test",new string[3]{"test1","test2","test3"});
//Console.WriteLine(tuple1.Item1.ToString());
var tuple2 = Tuple.Create("test", new Tuple< int,int,string>(3, 2, "test"));
//Console.WriteLine(tuple2.GetType());
var tuple3 = Tuple.Create(Tuple.Create("Test", 1), 3);
//Console.WriteLine(tuple3.Item1.Item2.ToString());
}
}
}
using System;
namespace TupleExample
{
class Program
{
static void Main(string[] args)
{
Tuple< int, string, string[]> tuple1=
new Tuple< int, string, string[]>
(5,"test",new string[3]{"test1","test2","test3"});
//Console.WriteLine(tuple1.Item1.ToString());
var tuple2 = Tuple.Create("test", new Tuple< int,int,string>(3, 2, "test"));
//Console.WriteLine(tuple2.GetType());
var tuple3 = Tuple.Create(Tuple.Create("Test", 1), 3);
//Console.WriteLine(tuple3.Item1.Item2.ToString());
}
}
}
Friday, March 11, 2011
Thursday, March 10, 2011
The easy way to test a xls sheet on xml
Add the line
< ?xml-stylesheet type="text/xsl" href="../...xsl" >
in the xml.
And then browse the xml file using IE/Firefox.
< ?xml-stylesheet type="text/xsl" href="../...xsl" >
in the xml.
And then browse the xml file using IE/Firefox.
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